Showing posts with label MechWarrior. Show all posts
Showing posts with label MechWarrior. Show all posts

Saturday, January 14, 2012

The Twilight of the Clans that Never Was

Okay, now picture this without the 'Mech and a warship instead...

I’ve told this story before at Gen Con but never in my blog.  This is the story of the original first story of the BattleTech book set, Twilight of the Clans.  For people who write novels in a shared universe, or writers in general, this is a story to help you see some of the thought process that went into a big event in the BattleTech universe. 

When this idea was first floated up, Sam Lewis told me, “We’re going to take the fight to the Clans and wrap this phase of the universe.”  Prior to the Gen Con BattleTech summit, we were given preliminary assignments.  Somehow I got the first book of the set.  My job, “pave the way for the Inner Sphere to get to the Clan homeworlds.”  Bill Keith was to follow me with a two book set about the attack.  Mike was to tie the bow on the entire affair. 

The BattleTech summits were really just meals with the authors where we could brainstorm ideas, talk about the next year’s products etc.  I always got a chuckle watching the serving staff bring us our food while we talked about how we could kill Melissa Steiner-Davion.  They must have thought we were crazy – but then again, it was Milwaukee and Gen Con…they probably just ignored us. 

The original plan I came up with was to hijack a Clan warship and take the information of the route to the homeworlds from their navcomputer.  That was what I drafted at least.  There was a ground battle at a spaceport (you had to have some ‘Mech combat after all) then the team would make their way to the ship in orbit, seize her in a furious shipboard battle against Elementals – and the route to the Clan homeworlds would belong to the Inner Sphere.  I called it Exodus Road, the route back along Kerensky’s exodus route.

There were flaws with the idea in terms of a novel.  One was that it was going to lack cool ‘Mech battles which were the mainstay of the novels at the time.  That made everyone, including me, a little nervous.  At the same time it would get us onto a warship which opened up some cool possibilities. 

To execute this book I had to map the Clan homeworlds (an honor I might add) and map out the planet that Bill would be attacking.  The map I drew up was originally for Strana Mechty.  My thinking (and Bill’s at the time) was that we would be hitting that planet for the main assault. 

Bill came up with a great idea for the attack – one he shared with me and I was allowed to contribute to (albeit in a minor way).  The Inner Sphere fleet would jump on Strana Mechty.   Their target, the Clan’s central genetic repository which was a massive pyramid.  The premise he floated was that the Clans kept all of their genetic material in one secure location, never really fearing an external attack.

The assault would come in several parts.  One DEST team was going to seize Kerensky’s flagship (which held his coffin) orbiting the world and use it to augment the planetary bombardment.  This was my little contribution to all of this – I loved the idea of using the McKenna’s Pride to bombard the Clans.  The rest of the forces would drop on the pyramid and take it.  Holding their precious genes they would force the Clans to submit.  Sure it was blackmail, but it would work…I was sure of it. 

But we all know that the Clans would come in – with everything they had.  The battle would be horrific.  In the end the Inner Sphere would beat the clans (thanks to the bidding system) but the losses would spell the end of the Gray Death Legion (Bill told me that Gray would simply walk off into the jungles, horrified at the level of war he was forced to unleash).  Holding the Clan genes as a bartering chip, they would force the Clans into eventual submission. 

Bill and I both thought it was awesome.  And to this day, I still think so. 

But at the breakfast summit we bounced the ideas off the other writers.  Sam Lewis and others were concerned about my thought of simply stealing the map of the Exodus Road from a warship.  As I remember it, “Blaine, the Clans wouldn’t be that stupid.”  (Notice that he didn’t say they weren’t stupid in general – just not that stupid.)  I preferred to think of it as arrogance on their part, but ultimately Sam said, “Let’s make it a traitor to the Clans that betrays them.”  Thus the concept of Trent was born in a hotel restaurant in Milwaukee.  I remember thinking, “oh boy (sarcasm) a traitor as the lead character in a book.  Yeah, people will bond with that guy.” 

Mike Stackpole, (if I remember correctly) suggested that we didn’t have to go after all of the Clans, we needed to wipe out one of them.  There was some discussion about which one we should target too – a fairly active debate.  Ultimately the Smoke Jaguars were chosen as the sacrificial lambs of the Clans.  So, my map of Strana Mechty was changed, albeit slightly, to become Huntress – the new target of the assault. 

Bill’s thinking of the genetic repository seemed sound but there was a lot of debate that the Clans wouldn’t keep their genes in one place.  There was some logic in that – but we were talking the Clans.  Logic alone didn’t work with these folks.  Bill pointed out that going after one Clan didn’t make sense.  The Clans would clamor for a chance to wipe out the Inner Sphere task force.  Holding their genetic material as hostage seemed to be good way to blunt all of the Clans pouncing on the Inner Spherers.  Politics, it was decided, would leave the Smoke Jaguars isolated and forced to fight alone. 

Bill’s invasion obviously had to change as a result of all of this.  Bill never complained to me but I think he was pretty disappointed.  He had really mapped things out pretty well.  It is hard sometimes to work in a shared universe.  Bear in mind I was still trying to figure out how I could make a Smoke Jaguar turn traitor.  Bill ended up taking a pass on doing the novels.  The Gray Death Legion didn’t die on Strana Mechty – it clung on for several more years. 

Some things did get reused, though in different ways.  I loved what we came up with about stealing General Kerensky’s flagship (McKenna’s Pride) and using it to bomb the planet.  So, when I did Betrayal of Ideals (the infamous Wolverine saga) I leveraged the scene and finally got it into print.  That little scene is a private tribute to Bill Keith. 

I liked the final product of the Twilight Series with one minor exception, how Trent was dealt with. Mike and I sent some emails back and forth about the scene.  He argued strongly that Victor would never fully like or trust Trent.  I felt that made Victor a little two dimensional.  Trent was a man of honor just like Victor.  In the end, Trent’s alleged demise seemed somehow inappropriate.  (Don’t worry folks, I laid a plan to resolve this several years ago – you will one day see this in a slightly different perspective.) 

So there you have it, a nugget of BattleTech history.  What are your thoughts?  Would you have liked the story that was originally proposed?

Saturday, November 19, 2011

BattleTech Flashbacks

It dawned on me a few years ago that I’ve been writing material for BattleTech and MechWarrior for a long time – over a quarter of a century.  One, it made me feel old.  Two, it stirred up some memories that were fanned even further at GenCon this year.  (I really wanted to sit down and play the board game but I wasn’t able to.) 

For those of you that don’t know, BattleTech is a robust science fiction universe that has millions of printed words supporting it.  It has been PC/Xbox/Sega games, board games, toys, a cartoon series, comic books, novels, and, well, just about everything else.  For over a quarter of a century the BattleTech universe has grown and expanded.  It is huge, with thousands of followers.  It is something I’m proud to have contributed to (in my own little ways). 

When I got involved in BattleTech it was by accident.  My last semester of college I wrote a scenario set for the Star Trek RPG from FASA.  I reached out to them at the end of the semester and Ross Babcock said, “I love it.  But before we publish it, would you like to write for BattleTech?”  I had no idea what it was.  Ross sent me a copy of Battledroids (the name of the game before it became BattleTech) and some material on the universe. 

I got hooked quickly.

BattleTech was more simple in those days.  You defended a planet with a company of ‘Mech.  New ‘Mechs weren’t manufactured, you had to salvage your damaged gear to keep functional.  It was big robotic fighting machines slamming it out with lasers and missiles.  Hell, I admit it, I loved it.  The fact that you could construct a ‘Mech made the game variable, more interesting than the usual board game fare

Ross sent me copies of the rough sketches of some of the ‘Mechs for the original (first) Technical Readout and said, “Here…write up some descriptions of these.”  He said that I was writing along with a handful of other authors and whoever did the best, would get more to do.  We got paid a whopping $50 per ‘Mech, which seemed fantastic.  I mean seriously, I was getting paid to do this?  (I still have those original copies in a binder along with the original dot-matrix printer version of universe guide.)   

I must have done pretty well because I was getting BattleTech work two years before the Star Trek scenario I wrote (The Strider Incident) was finally released.  I wrote anything and everything I could for BattleTech.  The book opportunities kept coming.  Ross handed me a three sentence description for a mercenary unit called Snord’s Irregulars.  With that kernel of thought, I cranked out two supplements. I asked once where the name Cranston Snord came from and the answer I got was that it was from an old BC cartoon, the punchline to the joke of “Who is buried in Grant’s Tomb.”  Back in those days, a good idea got jotted down and shot out to those of us writing and we turned it into a product. 

The universe changed with the 4th Succession War.  Suddenly there were new ‘Mechs, regiments of troops (where did those come from?) and deep politics.  Keeping track of the universe, for years, was every writer’s responsibility.  There was no database to go to for continuity checking.  Every year the product became more complicated, more complex, more challenging.  I loved it!

Every year I went to Sam Lewis for what I lovingly called, “My annual grovel for a novel.”  I would bring three to five ideas and pitch them.  For two years I was sent packing with, “maybe next year.”  One year I met Sam at Gen Con and pitched five ideas.  The last one I had written the night before leaving for Milwaukee, a hurriedly scribbled idea that I had put no real thought to.  Sam chucked the first four ideas but latched onto the last one – Highlander Gambit.  He loved the idea of a Death Commando coming home to the Northwind Highlanders.  I remember thinking, “wow, I sold a novel idea – and I really have no idea what I am going to write…holy crap!” Somehow, in a matter of a few hours, I had a detailed chapter-by-chapter summary done.  The story, the characters…they all seemed to just come to life.  As a person that dabbles in playing the bagpipes, I simply loved writing about mercenaries that wore kilts.   

The novels are beyond fun to write.  It’s not just the stories, the political intrigue, and the battles.  It is about characters.  I still write books that I enjoy reading, though I admit I haven’t cracked one of my own books in years.  They are still stories that I think hit the mark.  With more than 12 under my belt (if you check the fine print in Star Lord, you will find that I did the rewrite on that novel – and I could do a whole blog entry on that bad experience alone, trust me), I would do another one in a heartbeat. 

I was asked by a fan this year at the Catalyst Game Labs booth, “which is your favorite novel you wrote?”  Wow.  That is tough to answer because I like all of my novels for different reasons.  I can narrow it to two.  First, from the original series of novels, Exodus Road.  The Smoke Jaguar character of Trent…turning traitor to the Clans was neat.  I mean seriously, the main character is someone you like but he is a traitor!  Trent was complex in many respects.  Exodus Road is the story of someone that put honor above politics, even if that meant killing the very thing he loved. Trent became the instrument that spelled the end of the Smoke Jaguars.  Imagine that kind of emotional burden.   

Second, from the Dark Age novels, Surrender Your Dreams tops my list as a favorite.  Surrender should have been a dud of a book.  I was told, “give us three stories of Knights of the Republic trapped outside of Fortress Republic.”  I toyed with doing just that, three separate little novellas.  That seemed lame and I figured the readers would rebel against that approach.  Then I thought, “why not stitch the stories together?” I wanted some ties back to the original series of novels.  Since I precipitated the demise of the Smoke Jaguars in Exodus Road, I thought, “what if we told the story of what happened to the survivors of that Clan – what they became.”  The Fidelis were born.  No longer the Jags of old, they were something else, something cooler. 

I was watching Pulp Fiction and I got the idea of jumbling the order of the chapters.  A lot of thought went into that.  Some readers hated it.  I didn’t and wouldn’t change a thing.  The book has everything, the ghost of The Master, Redburn, and even Devlin Stone (albeit in a message.)  I know some people didn’t like Surrender Your Dreams, but I thought it was neat and stand solidly behind it. 

I don’t get the play BattleTech too often any more.  My kids and my friend and his kids played the Wizkids game MechWarrior.  I know purists swear long and hard about that rendition of the game, but I liked it…and so did the kids.  We waged some massive battles, raining artillery everywhere, letting loose with Alpha Strikes.  It was fun.  I collected the BattleTech comics and the toys too.   

Back “in the day” we used to get all of the authors together every year at GenCon for a brunch.  We would talk, brainstorm ideas, hear the latest changes in direction in the universe, get a run-down of what was in the product pipeline – that kind of stuff.  These meetings were a lot of fun.  We don’t do them anymore, but I wished we did.  Sometimes egos got stepped on but overall, these were fun to attend.  It was a chance for those of us on the inside track to talk and joke about BattleTech in a way only we could. 

I am still writing BattleTech too.  Two weeks ago I finished an installment in my series for BattleCorps continuing the story of Raul Tinker in Son of Blake.  I have a plan for this series that goes through the end of the Jihad.  When done, the installments are a novella all on their own and tell the story of the Jihad from the Word of Blake’s perspective.  I would really love to see the Wolverine Saga published as a book (Betrayal of Ideals).  BattleCorps had kept BattleTech fiction alive and well. 

As much as I harp about the good old days, there were things then that drove you nuts as a writer.  The universe got so big that you had to ask for help to keep track of all of the subtle changes - for example.  The current product leadership under Loren and Randall is, well, great.  Like myself, these guys have a love of the product and the universe and kept the classic board game brand going when everyone else saw it as dead.  BattleTech is making a resurgence, at least that is the buzz I’m hearing and witnessing.  I don’t think our best is behind us.  The best is about to come!