Saturday, September 1, 2012

Cracking the Plastic - Airco DH-2 and Morane-Saulnier Type N for Wings of Glory


The new release of the Ares Games Wings of Glory miniatures included two I have been waiting for.  First up, the Airco DH-2.  This represents the first pusher aircraft for the Wings of Glory (and its precursor Wings of War) game line.  That alone makes it something to get excited about.  While I’m more of a Farman fan, the DH-2 is pretty distinct and a neat addition to your early-war air battles.  
There are three minis for the DH-2.  Hawker (shown in the photo), Saundby, and Andrews.  The metal miniatures are pretty good – though the struts are a little thicker than I would have expected.  Then again, anything less and the miniature (while more accurate) would have been too fragile.  The paint job is good, but I noticed that one of the red wheels bled into the black tires.  Honestly it’s no big deal.  Most die-hard fans of the series like to repaint these anyway.  I touched mine up with a Sharpie. 
The DH-2 uses maneuver deck P.  I was hoping it would have some different performance but it appears that the folks in Areas Games released essentially two maneuver decks with this release – T and P.  The Morane-Saulnier Type N gets to use deck T. 
Now the other mini I’m reviewing is the French fighter-scout Morane-Saulnier Type N – a French monoplane to put up against the new Fokker E.III’s in this release.  Having just finished writing a book on Bert Hall – I knew he flew in the Morane-Saulnier’s at one point – though I don’t have the paint scheme for his aircraft.  Needless to say mine is going to get repainted in the next few weeks to be Bert’s plane. 
With this set you get Navarre’s Type N, Gilbert (shown in the image) or Chaput.  The mini’s are crisp with a lot of unweathered detail. 
Note:  The League of World War One Aviation Historians journal, Over the Front, ran a great article not long ago on the Morane-Saulnier’s.  It is well worth checking out (and joining if you haven’t already).   
Recommendation?  Look, if you play Wings of Glory/War you’re going to pick them up anyway so go on and get it over with.  If you wait, you run the risk that the minis will go out of production (as used to happen on the Wings of War line) meaning you get scalped on eBay.  I give the DH-2 four-and-a-half out of five stars.  The Morane-Saulnier gets five out of five.  

Friday, August 24, 2012

Cracking the Plastic – Wings of Glory Halberstadt D.III (Luftstreitkräfte)


As a long time fan of the precursor to this game, Wings of War, I was at Gen Con when the new aircraft were released and immediately got my hands on some of the new ones.  There are three miniatures of the Halberstadt D.III – this one (a dark maroon/brown Luftstreitkräfte), a camouflage green and maroon model, and Keudell’s light colored model.  

Why did I grab the Luftstreitkräfte model?  I found that the green on the camouflaged model was too bright for my tastes.  I’m sure members of the League of WWI Aviation Historians (good men all!) can tell if it is accurate or not.  I went for my model since it seemed, to my eyes, to be more authentic.  Take a look at the image and you decide. 

This model uses a P maneuver deck which was pleasing.  The maneuver decks is one of the ways that Wings of Glory makes the aircraft really stand out in terms of performance.  It can take fourteen points of damage, which is acceptable (and certainly better than the Fokker E.III which was released at the same time).  When you buy the pack you get the stand, four elevation pegs, the painted metal miniature and the maneuver deck.  

My only gripe with this kit was that the pegs were more loose than with others I’ve purchased in this series.  No big deal?  Think again.  I (and most people) move the miniature by gripping the elevation pegs.  If they are loose, you drop the base and are constantly having to put it back on.  Wings of Glory is all about fast play.  I don’t want to get my turn slowed down fidgeting with the miniature.  A little work with a match I was able to get the rouge pegs to stick better.  Bottom Line:  I want to get that enemy in my sights and get the guns blazing!   After all, that’s what this game is all about. 

Overall – this model doesn’t have a great deal of detail.  It’s generic – no insignia or detailing that give it personality.  If you’ve played Wings of War/Glory and you’ve seen some of the minis you know they can be very detailed in their paint jobs.  That’s not the case here.  Then again, this is not some ace’s airplane like some of the others portrayed in the game.  This is a “typical” airplane that I’m sure the true fans will repaint and customize as they deem necessary.  

My rating – 4.5 out of five stars.  This aircraft is a nice addition to your Wings of Glory collection.  

Monday, August 20, 2012

Cracking The Plastic on the Fokker E.III (Max Immelmann)


I was at Gen Con last week and made sure I spent some time at Ares Games.  I was hoping to pick up the new Wings of Glory aircraft and was fortunate to pick up the new releases!  I’m going to give a quick review of the ones I was able to snag, starting with Immelman’s Fokker E.III. 

For those of us that have wanted to slug out the period of the Fokker Scourge, this release was a welcome one.  The miniature is metal like the others in the series and comes with four elevation pegs, a base with the firing arc, and a set of maneuver cards. 

A few new things.  First off, this airplane uses maneuver deck T – I think this is the first one we’ve seen of this.  I’ve included a shot of the cards for you to check out.  I’m glad to see this.  For a while, the old Wings of War series seemed to be reusing a lot of the same maneuver decks.  With this release, we’re going to see some of the different performance characteristics of the aircraft which is welcome.  With a rating of eleven (11) for damage, the Fokker E.III seems to be a lightweight in the Wings of Glory series.  Still, I found that it had a good turning arc which should make for some good game play. 

The miniature itself is pretty good.  I feel that the paint color is a bit lighter than what I like.  One thing that the Wings of Glory/War aircraft seem to lack is any sort of weathering.  Most aircraft look like they rolled out of the factory  rather than having been in battle for a while.  

This mini is good and sturdy and I’m sure there are enough fans out there willing to take the time to repaint or weather their purchases. 

There are two other Fokker E.III’s in the series – Hautzmayer’s Fokker A.III and Buddecke’s Fokker E.III.  I picked up Immelman because, well, I like Immelman. 

Is the new Fokker worth picking up?  If you play or collect Wings of Glory WWI – of course.  We’ve needed planes from this era.  The single-winged aircraft is a neat sight in the skies of your next game.  But it’s not alone – this series includes a monoplane from the French too!  More on that to come in future reviews.  

Saturday, August 11, 2012

Book Review - Castro's Bomb


I will preface this review by stating that for the last three years I have been researching the planned invasion of Cuba for a book I'm writing. I'm also a Conroy fan. His alternate history novels are generally entertaining and enjoyable.

Three years of research on the Cuban Missile Crisis meant that the premise of this book captivated me. After the Cuban Missile Crisis Castro steals a nuke, seizes the US base at Guantanamo, and hands America a reeling defeat.

At least that's the first part of the book.

Conroy does a lot of good character development. I judge this by how the characters appear at the beginning and the end of the book. They grow, evolve, and you get to like them. The story he weaves is entertaining. If you've read his other alternate history novels, this one is worth adding to your collection.

My favorite character in this book is the spy that discovers Castro's plan at the start of the book and acts as a backchannel for talks with the Soviets. Despite my love of the combat scenes, I found this character the most interesting and appealing.

There are a few technical flaws but in all fairness, these are minor nits at best. First, in only one case were the cruise missiles used by the Russians actually married to the nuclear warheads during the crisis and post-crisis. Second, I found it implausible that the US would hold back a full retaliatory invasion of Cuba given what Castro does in the book. Sure, the Soviets apply a lot of diplomatic pressure, but lets get real. Time to break out OP Plan 316 and in 18 days you invade and secure Cuba. Also, post the missile crisis, our military presence in the region was still substantial and on alert in case the Soviets or Cubans revoked the terms of the agreement to remove the missiles.

The counter to these points is simple - Conroy is writing a novel here and there has to be some degree of literary license. So, setting aside my insider knowledge, I accepted the book for what it was - a great ride.

I rate Castro's bomb a four out of five stars. Pick it up and prepare for a great weekend read! 

Saturday, August 4, 2012

Gen Con Survival Guide



Gen Con is coming in two weeks.  For those of you who are unaware of what this convention is all about, it basically is 35,000 science fiction/fantasy/military history fans descending on Indianapolis for four days of playing role playing, electronic, board and miniature games.  It is a geek-fest second only to San Diego ComicCon in terms of fun. 

I go because I love it.  I enjoy meeting with publishers, playing games, meeting fans, almost all of it.  For several days I embrace my less-than-inner nerd.  If you love gaming and you’re not going – well, you’re missing something. 

Attending Gen Con requires a strategy all on its own.  So, tongue firmly planted in my cheek, here’s my first ever Gen Con Survival Guide! 

Tip Number One:  Plan in advance.  Go online, figure out what you want to do.  Download the Gen Con app so you can figure of where you want to be and when.  DO NOT try and figure all of this out while you are at the counter buying tickets.  This is like that person standing at line at Starbucks for 15 minutes, getting up there and going, “Hmm…I’m not sure what I want…”  Don’t be that guy.  Everybody hates that guy. 

Tip Number Two:  Pack as if you are going to be at the convention center for 16 hours straight…because you are.  Slip in some snacks because let’s face it, convention food is expensive and sucks.  (PS.  Beef Jerky is not a good public snack – no one looks good tearing off a piece of stinky meat.)  Bring pencils, pack your lucky dice (you know the ones!) graph paper, a small tape measure (for miniatures games), aspirin, you know – survival gear.  Think over seriously if you need to bring all of your rules books and game manuals.  Chances are the guys running the game are going to have a copy there.  Don’t over pack.  You don’t need to bring your PC with you, I’m almost positive.  Keep it simple, keep it light. 

Tip Number Three:  Be prepared for the rush to the main hall.  Yes, when the balloon goes up and they open the doors to the sales floor, it is a torrent of people rushing to get in.  Don’t fight it, ride it in.  Yes, it’s that crowded every year.  You can’t get in without a badge, have it out.  Nothing sucks more than being in a crowd of 2000 only to find out you have turn around and run back to the hotel room through a sea of angry and exited geeks. 

Tip Number Four:  Don’t design a costume that is going to injure passersby.  Think it over.  No one is more of a douche-bag than a guy that has designed a costume that is hard to get around or trips/blinds people when you pass. 

Tip Number Five:  If you’re going to be one of those people who stop in the middle of a crowd to take a picture of the babe wearing a chain mail bikini, do it quickly and don’t clog up the corridor.   Trust me, she’s not going to go back to your hotel room with her because you’re taking her photo and you don’t need a photo to prove to your buddies back at the office that there were indeed females at the convention. 

Tip Number Six:  Bathe and use deodorant.  This shouldn’t have to be a tip, it should be common sense.  Based on my own experience moving through the crowd, I had to include it.  Look, you paid for a hotel room right?  Go back at some point and at least use the shower. 

Tip Number Seven:  Taco Bell Burritos are not breakfast.  Frankly, I’m not sure that they even have meat in them.  You are what you eat – and in this case, that makes you “questionable.”  The smell of burritos in the morning is not the smell of victory, it’s the smell of desperation and despair. 

Tip Number Eight:  Eat outside of the convention center.  First, convention food sucks.  I don’t blame the folks in Indianapolis for this, it sucked when the convention was in Milwaukee too.  It is something of a tradition to stand in line at the nearby Steak N Shake for 20 minutes at least once during the con for me, but that’s just me.  I also like the brisk walk to the attached mall.  They have a food court, variety, better prices, and it’s a hoot watching the locals interact with the convention attendees.  While we’re on it…

Tip Number Nine:  Don’t frighten the locals.  Look, Indianapolis really seems to like having Gen Con in town – well, at least they like our money.  Don’t try and frighten that family with your Orc costume on the streets of the city.  Not cool dude.  We’d like to be invited back next year.   

Tip Number Ten:  If people have to guess at what your costume is, it sucks.  Take it off.  Go play D&D. 

Tip Number Eleven:  There is always someone that knows the rules better than you.  He’s arrogant, overweight, and wearing a black tee-shirt (then again, who isn’t?)  Nothing kills a game faster than two guys trying to prove who is smarter about the rules regarding the splatter effect of a Mark IV plasma rifle in zero-G.  We get it, you read and memorized the rule book. 

Tip Number Twelve:  Don’t just sit around.  Go and check out the miniatures games, or some of the big events like the Live Dungeon.  You didn’t shell out all of that money to sit and read a catalogue you picked up did you? 

Tip Number Thirteen:  Do some prep work.  Some companies are bringing limited quantities of games to the con for each day, or a certain day.  If you aren’t in line at the right time, you’re hosed.  Check the web sites and Twitter feeds of your favorite companies to see if that new product will be available and when. 

Tip Number Fourteen:  Wear comfortable shoes.  Preferably shoes that do not have an aroma (see Tip Six.)

Tip Number Fifteen:  Go back to your hotel at night and get some sleep.  You’ll need the energy.  All night gaming is great, if you’re young, but even then you need some sleep. 

Tip Number Sixteen:  Attend the auction.  You’ll be able to tell your wife/mother/cat/significant other that that shelves and containers of games you have ARE of value.  You’ll be surprised at what games people collect and what they will pay for one.  It’s also kind of fun to see last year’s hot products being sold for a pittance of what people paid for them a year ago. 

Tip Number Seventeen:  Play the demo games.  Look, games cost money – a LOT of money.  I sit in on demos, watch tournaments, etc. to figure out where I’m going to spend my cash.  I recommend you do the same. 

Tip Number Eighteen:  Don’t insult your favorite writer or game designer intentionally.  These guys work hard to produce your fun.  Don’t be “that guy” that shows up to tell someone how horrible a product they wrote in 1992 was, or how they made a mistake in an out-of-print 1989 book.  We get it, you can read.  If you’ve traveled all of this way to show off your knowledge, you’re a decade or two off.  If you meet writers, authors, artists, designers – be cool and respectful. 

Tip Number Nineteen:  Go early.  Get out of bed and get to the convention early.  There’s a lot going on and the lines are significantly shorter.  I hit the MechWarrior pods usually at 8-9am when the convention hall is empty-ish. 

Tip Number Twenty:  WIN.  Savor your victories.  Cherish the lament of your foes as they are crushed under the weight of your killer die rolls and strategy!  Don’t rub it in, but enjoy it.  You didn’t travel all of this way to lose did you?  Hell no!  In other words, have fun!

There you have it guys – GAME ON! 

Saturday, July 28, 2012

The Questions I Get As An Author


I am an author, historian, and novelist.  I write stuff.  I don’t do it for a living.  I work at one of the Big Four accounting firms as an Associate Director in IT.  My writing is something that I do on the side.  Some of it is therapeutic, writing helps me cope with some of the stresses of the day.  Another portion of it is because I don’t want to be defined by my day-job.  When I die I don’t want people to say, “He was a hell of an IT manager.”  Who wants that on their tombstone?  The final, biggest reason I write is that I love to write.  I like entertaining people with my work.  I don’t get that kind of satisfaction in my day job – few people get excited and giddy to see an IT manager coming into a room.  The only autographs I do at work are to order office supplies. 

People ask me questions as a writer, mostly out of innocent curiosity.  I thought I would share a few of these and my thoughts about the questions – hopefully addressing a few of these up-front and giving you a chuckle in the process. 

Where do you get your ideas?   This is a great question.  Where do any of us get our ideas?  I don’t have an answer to this short of saying that I don’t steal my ideas.  They just come to me.  I usually get a scene or even a line in my mind.  I mull that over – how would I create the circumstances where that scene could take place?  Who are the people there – and why?  I then explore the characters – what would make them interesting?  Why would a reader care about any of this?  The next thing you know a kernel of an idea becomes something more. 

How long does it take you to write a book?  That depends on a few factors.  Non-fiction book require research, detailed endnotes, and are slower to write than fiction.  Also, I do have a day-job, so a lot depends on how many hours I am working?  As a general rule, the research for a book can take years but the actual writing can take 3-5 months if non-fiction.  Fiction books go much faster for me – 2-3 months. 

How much do you get paid to write a book?  I find this one a tad personal and insulting.  I feel like countering, “How much do you make annually in your job?”  My writing isn’t about the money…and if it was I certainly wouldn’t tell people how much I make.  Suffice it to say I am not quitting my day job (yet) but my books pay me well enough to make me happy.  Other than that, it’s none of your business.  What I can tell you is that there are a lot of authors that make more money than me, and a lot that make less. 

Do you get input on the covers of your books?  This depends on the publisher.  Truth be told, I can’t draw stick people well.  My artistic tastes are limited to comic books – a much unappreciated art form I might add.  The last two years I’ve noticed publishers actually asking me for input.  The most recent of these was Virginia Creeper.  I was totally impressed how they took my rambling idea and made it real and tangible.  What I worry about the most is the spine of the book – is it easily readable on a shelf in a bookstore. 

Why don’t you quit your job and write full-time?  My-my we are getting personal aren’t we?  That is private folks.  Suffice it to say writers get paid irregularly (most publishers are twice a year) and it’s feast and famine in-between.  Also, I feel some control of my writing now.  If I were doing it full time I’d be under a lot of pressure to get books done out of fear of not paying bills.  For now, where I am at is just fine.  Know this though, I have an Evil Plan... 

What genres do you wish you could write in that you haven’t?  I got this one this week, seriously.  Great question too.  There are a few genres I have coming up, Steampunk, my return to business management/leadership, etc., that I’m excited about as a change of pace.  I have my first techno-thriller coming next fall.  There are few that I have not written in that I want to at some point.  The American Civil War for example, is one that excites me.  I’ve written articles about it, but have never penned a book.  Back in college (Central Michigan University) I wrote editorial columns for the CM Life.  I miss that from time-to-time. 
It is easier to say what I won’t write.  Romance.

For your non-fiction books, why does research take so long?  I like making sure I’ve been done my job and dug up all of the little facts.  I’m a research junkie. Also, sometimes you have to let a project sit for a while and simmer, then jump back into it and try to do your research from a different angle.  On top of all of this, I deal with archives, museums, and libraries around the world and it can take them time to respond. 

How can you write books and work full time?  I get this one at work and it’s a bit insulting.  Are you implying that I am somehow short-changing my career to do writing – or that I’m writing when I should be working?  I work for a living – I don’t live to work.  I don’t cheat my job to pursue my writing. If I seem harsh here, I really resent this question.

Can I have a copy of one of your books?  Unless you’re my parents, you sure can – just go up on Amazon.com and buy it.  Only mom and dad get a free one (and a handful of people that help me with my research on a given project.)   I get compensated for the sale of books, not giving them away.  While writing is my passion, I don’t believe in giving it away. 

I’m trying to be a writer, can you help me?  I rarely turn this down.  My rule of thumb is, however, that you buy and write a review on one of my latest books.  That’s the price for assistance.  No one helped me in learning this profession, I had to find out the hard way.  I’m willing to help authors (short of actually reading their material) with questions and information. All I ask is that you post up a review of one of my books. 

So there you have it.  What are your questions?   

Saturday, July 21, 2012

My Review of the Dark Knight Rises



I set out early this morning to watch my last of the summer movies…The Dark Knight Rises.  I wanted to see it in IMAX to drink in all of the noisy goodness.  After a year of the buzz and pseudo-hype, I wasn’t sure what to expect of this third of the Nolan Batman movies. 

Oh, I read the Knightfall comic storyline back before it was cool to have read Knightfall, so I was familiar with the whole ‘Bane breaking Batman mentally and physically,” shtick.  And, over the years, I’ve read through the various incarnations of Catwoman too.  I felt prepared.   As long as Catwoman didn’t purr, I felt this movie might be pretty entertaining. 

It was just that – pretty entertaining.  Not great, not mind-blowing, not The Avengers level of awesomeness.  I had a good time and got my monies worth.  Sure, go see it, but I’d recommend the matinee tickets and save up for the Blu Ray.  I’m sure I will ruin some of the movie for you so stop here if you’re worried just stop here.

The upside – this is a capstone movie to end the trilogy and tie up a lot of loose ends.  To fully appreciate this movie, you should watch Batman Begins before going.  Many of the references that those of us who are geeks will get are related to that film more than The Dark Knight.  Eight years has passed since Harvey Dent’ demise, boo hoo.  Batman has faded into the shadows.  Organized crime has been stomped out. 

Then there’s this cat burglar who robs Bruce Wayne – now a recluse with rumors of a Howard Hughes lifestyle.  Yeah, you had this figured out, Catwoman.  We don’t know much about her character but, what the hell, we don’t care because we’re geeks.  You put any fighting chick in a tight black suit and we’re oddly happy with it. 

The character of Lucian Fox (Morgan Freeman) as the “Q” of the Batman trilogy is still pretty good.  I always feel good when Mr. Freeman is on the screen.  We all want a friend like Fox, complete with all of the toys. 

The movie has some twists and turns you don’t expect which made it good.  The film does tie a bow on the entire trilogy and lay the foundation for future films which we are all fairly sure won’t happen. 

Alright, let’s talk the downsides of this movie.  There were also some implausible movie plots like Gotham being held hostage for five months, which defy not only logic but stretches our willingness to believe it.  Yes, it works in the comic book storylines, but stuff like that just doesn’t play well in the film. 

There is this almost pathetic undertone of the movie that rich people (ala the 1%) are bad and need to be stripped of their wealth, demeaned, and even brutalized/killed.  Hollywood was so clearly pandering to the moronic “occupy” movement in this film that it’s not even subtle.  Yeah, that’s what I want for my money, someone shoving their political beliefs down my throat.  Thanks Hollywood.  This is why we can’t have nice things. 

If you’re going to talk about downsides of the film, we have to address the terrorist Bane.  He’s a badass with a cool entrance at the start of the film – which, as it turns out, is about as cool a Bane gets in the movie.  After The Dark Knight we’re used to villains where we don’t know their background.  Let’s face it, the Joker in the last movie was a creepy, funny and twisted SOB.  We never really learned who he was but it didn’t matter.  We wanted to see him on the film.  With Bane, we kind of wish he had a background and that it was cool or that he had a personality other than just being bitter.  Instead, when we learn his background (at the end of the movie – what a dumb move was that?) I felt like saying, “that’s it?”  You had all of this time failing to get me to care about this character and his origin story is well, flat?  And, yielding to my inner-geek, it didn’t fit the origins of his character from the comic books in the least.  And what in the hell was the deal with the Darth Vadar mask? 

The character of Alfred is whiny – more so than in previous films.  Yes, it was supposed to show character development, but I didn’t care.

Summary:  In the end, this movie was more of a sequel to Batman Begins than to The Dark Knight.  Ultimately it suffers the same fate as most trilogies – the second movie in the series is the best.  Oh sure, The Search for Spock was okay, but nothing topped The Wrath of Kahn.  Yeah, we thrilled at the victory in The Return of the King, but nothing topped the battle of Helm’s Deep in The Two Towers.  This movie is pretty good – four out of five stars (with me being a bit generous)…but after The Dark Knight, we expected much more.