Sunday, May 5, 2013
Moving my blog over time to Wordpress.com
You will be able to track me here http://blainepardoe.wordpress.com/
Tuesday, April 30, 2013
150th Anniversary of Chancellorsville
I am a huge student of the American Civil War – I have been
since I was a kid. Heck, my new
steampunk novel that I’m writing is set during the Civil War. And this week marks the 150th
anniversary of one of the most pivotal battles of that war,
Chancellorsville.
Why Chancellorsville?
It was the battle where General Robert E. Lee was, in my opinion, his
most brilliant. You may point to other
engagements, but it was at Chancellorsville where Lee rolled the dice more
often and with more audacity than almost everywhere else.
Union General Hooker executed a brilliant march, swinging a significant
portion of the Army of the Potomac around Lee’s position in
Fredericksburg. In many respects, he
caught Lee off guard. With a forced
crossing at Fredericksburg and his army sitting in Lee’s rear, and with Hooker
having well over three-to-one odds, he should have been victorious.
Two things defeated General Hooker. One was General Hooker –
the other was Robert E. Lee.
Dictum of the day would have forced Lee to disengage, fall
to the south and hope for better ground and better odds. Lee didn’t do that. Instead, outnumbered, he split his army,
keeping enough force in front of Fredericksburg to keep the Union convinced he
was there, while sending the rest of his troops to the west towards the
Wilderness to face the corps that had come against him in his rear. It defied all logic, splitting your army
before a superior foe – yet Lee did just that.
He slammed his forces into Hooker’s and ground the Union drive to a
halt.
Lee met with Stonewall Jackson and came up with an even
bolder move. He would split his army
again, sending a force with Jackson to skirt around to the rear of the Union
forces. Again, on paper, it was the
wrong call. Jackson and his men slid to
the open-ended flank of the Union force and charged while Lee kept up the
pressure and attention back near Chancellorsville. Unprepared and stunned, the Federal forces
collapsed into a massive retreat. Even
as Union forces slowly pushed the Confederates out of Fredericksburg, Lee
managed to maintain control of the far-flung battlefield.
That night, while scouting the Union lines, General Jackson
was shot by his own men. His arm had to
be amputated and he would die a few days later.
As Lee said of his favorite commander, “You have lost your left arm, but
I have lost my right.”
Hooker was injured when a cannonball hit a post at the
Chancellors house and struck him in the head.
Frankly though the cannonball probably only dragged the fight out
longer. Hooker had lost his spirit. He withdrew, despite the fact he still had
superior numbers.
If my time machine were working, one of the places I would
love to visit would be the night when Stonewall Jackson and Robert E. Lee
planned the flank attack. I want to see
their faces, hear the brilliance of their plan.
To me that moment decided the fate of the Army of Northern
Virginia. While Jackson’s assault was
victorious and devastating, his loss was the beginning of the end. Imagine if he had not died – if he had been
at Gettysburg and the battles that followed.
I’m not saying that the Confederacy would have won the war, but I think
he would have held off some of their following defeats.
I have visited the battlefield park often. You can go to where Jackson was wounded, walk
the grounds of the great flank attack, and visit the farm where his arm was
amputated. The trenches remain, silent testimony
to the great battle that had been fought there.
For me – Chancellorsville represents the true high-water mark for the
Confederate military…but that’s just my opinion.
Saturday, April 27, 2013
Geek Guide For Summer Movies
Simon Peg as Scotty. You can't go wrong with that choice |
Let’s be honest, none of us want to see another wedding
movie again in our lifetime. And the
nation’s obsession with Jennifer Aniston died two seasons before the end of
Friends – so please Hollywood, don’t send us any more of her “gee I can’t find
a man,” flicks. We’re not buying into
it.
So what are the good geeks looking forward to this summer in
the way of movies? Here’s my short list
for the next six months or so, in priority order:
Star Trek Into Darkness
Star Trek inspired me to be a writer and that loyalty has
been repaid a thousand times over. With
the reboot of the Star Trek franchise, we learned that we all still love the
Kirk, Spock, McCoy series…even with the new actors.
The new movie looks dark.
It looks like Kirk may be in trouble with Starfleet Command, thus
fulfilling his bad-boy image. We have a villain
that talks like a pretty scary villain.
The pre-release footage of the burning USS Enterprise crashing
was, well, awesome. There’s something in
there for us die-hard Trek fans too, in the guise of Carol Marcus as a
character.
Even if this is a marginal movie, it’s going to be a big
hit. How do I know? My wife, who hates Sci Fi, said, “That looks
pretty awesome,” during the preview.
Hence it makes the top of my list.
Ironman 3:
Let’s be blunt – after last summer’s Avengers, we are all
looking forward to Tony Stark donning his armor again. Robert Downey Jr. was born to play this role.
And the villain this time is Mandarin,
played by Ben Kingsley. When I heard his
voice over on the preview it sounded downright scary. Stark is obviously struggling after the
events of Loki’s little can of whoop ass opening on New York. What is hinted at here is what is the key to
the Marvel franchise movies – character development. We see the characters grow, change, and
advance with each movie. Yes, I will be
watching after the credits – duh!
Man of Steel:
We haven’t seen a lot of the Superman movie – but what tid
bits that are out there are tantalizing.
After the last Superman flick, we’re all hoping that this one is a home
run. The managers of the DC intellectual
property have struggled over the years to reach what Marvel has learned from
trial and error. The only downside to
this movie is it looks like a replay of Superman II with General Zod. Sure, it was fun in the 1970’s – but with all
of the material available on Superman, why rehash something we’ve already
seen?
Still, I’m a sucker for comic-based movies. So I’m all-in on Man of Steel.
Red 2:
Red (Retired – Extremely Dangerous) was a great movie. If you missed it, shame on you. Go rent or buy it right now and we’ll forgive
your earlier oversight.
The sequel looks just as good. Where the Expendables franchise is a
retirement home for old action figures to play with new special effects; Red is
good storytelling and acting with neat twists and turns. Red 2 looks fantastic, with Anthony Hopkins
coming into the mix as a scientist that built a nuclear bomb that is on the
loose in Russia.
Kick-Ass 2:
Kick Ass was a movie that caught me off guard. I thought it was going to be different movie
all together based on the trailers. I
was pleasantly surprised. It was a
violent, funny, twisted and totally weird romp.
This movie looks good, despite Jim Carey’s involvement. Lots of Hit Girl action, and let’s face it,
that’s a good thing. Exceedingly
violent, crass humor – I’m all over this
Wednesday, April 17, 2013
The Anniversary of The Bay of Pigs
Today (17
April) marks the 1961 anniversary of the failed invasion of the Bay of Pigs in
Cuba. For those of you that are unfamiliar with the debacle, here's the key
elements.
Once Fidel Castro rose to power in Cuba and the US saw his socialist leanings, plans began in earnest to topple him from power. The biggest effort culminated in the CIA-sponsored invasion of Cuba which culminated in the Bay of Pigs. Planning for this operation began under the Eisenhower administration and continued once President Kennedy took office.
The plan called for Cuban refugees (designated Brigade 2506) to be outfitted and trained by the CIA, supported by the US military as needed. They were to invade Cuba - with the Cuban people flocking to the invaders as liberators. Things went badly even in the planning stages President Kennedy was worried about the overtures of the US beating up on a smaller neighboring country. He cut off a great deal of the US military support beyond logistics. He moved the landings from a good beach to the Bay of Pigs, a salt-marsh with limited road network. The heavy equipment for the Cuban freedom fighters was trimmed back as well.
The invasion was a failure on many fronts. The Cuban Revolutionary Air Force was supposed to be destroyed in the opening attack survived enough to blast several of the key supply ships on the beach and strafe the forces that had made it ashore. The US hopes that the Cubans would rise up against Fidel never materialized. The location of the landing bottlenecked troops enough to allow for a cohesive counterattack. Castro threw his forces and militia at the attackers and compelled them for surrender. When they called for US air and naval support, the US government turned away from the invaders. The Kennedy Administration stumbled badly. The US came across as weak, indecisive, and misaligned.
Some historians have treated the Bay of Pigs as a footnote, a precursor to the Cuban Missile Crisis. In many respects, the Bay of Pigs was the impetus of that crisis. It was the fear of a US invasion, solidified by the US involvement in the Bay of Pigs, which helped bring the USSR and Cuba together militarily - directly leading to the Cuban Missile Crisis. The weakness of President Kennedy to support the operation gave Premier Khrushchev the kernel of thought that he could put missiles into Cuba and that perhaps the US would not respond swiftly or strongly. The placement of the missiles, SAM sites, and cruise missiles on the island were done to repel an attack that Cuba and the USSR assumed was coming – driven with the evidence of the Bay of Pigs. This botched attempt to “liberate” Cuba laid the foundation for the biggest crisis of the Cold War.
Once Fidel Castro rose to power in Cuba and the US saw his socialist leanings, plans began in earnest to topple him from power. The biggest effort culminated in the CIA-sponsored invasion of Cuba which culminated in the Bay of Pigs. Planning for this operation began under the Eisenhower administration and continued once President Kennedy took office.
The plan called for Cuban refugees (designated Brigade 2506) to be outfitted and trained by the CIA, supported by the US military as needed. They were to invade Cuba - with the Cuban people flocking to the invaders as liberators. Things went badly even in the planning stages President Kennedy was worried about the overtures of the US beating up on a smaller neighboring country. He cut off a great deal of the US military support beyond logistics. He moved the landings from a good beach to the Bay of Pigs, a salt-marsh with limited road network. The heavy equipment for the Cuban freedom fighters was trimmed back as well.
The invasion was a failure on many fronts. The Cuban Revolutionary Air Force was supposed to be destroyed in the opening attack survived enough to blast several of the key supply ships on the beach and strafe the forces that had made it ashore. The US hopes that the Cubans would rise up against Fidel never materialized. The location of the landing bottlenecked troops enough to allow for a cohesive counterattack. Castro threw his forces and militia at the attackers and compelled them for surrender. When they called for US air and naval support, the US government turned away from the invaders. The Kennedy Administration stumbled badly. The US came across as weak, indecisive, and misaligned.
Some historians have treated the Bay of Pigs as a footnote, a precursor to the Cuban Missile Crisis. In many respects, the Bay of Pigs was the impetus of that crisis. It was the fear of a US invasion, solidified by the US involvement in the Bay of Pigs, which helped bring the USSR and Cuba together militarily - directly leading to the Cuban Missile Crisis. The weakness of President Kennedy to support the operation gave Premier Khrushchev the kernel of thought that he could put missiles into Cuba and that perhaps the US would not respond swiftly or strongly. The placement of the missiles, SAM sites, and cruise missiles on the island were done to repel an attack that Cuba and the USSR assumed was coming – driven with the evidence of the Bay of Pigs. This botched attempt to “liberate” Cuba laid the foundation for the biggest crisis of the Cold War.
Saturday, April 13, 2013
The Advanced Rules for Sails of Glory – Another Sneak Peek!
I played the basic game two weeks ago and loved it. The game was quick to learn (15 minutes or
so) and really played fast. For
non-wargamers or folks who don’t like games like Advanced Squad Leader (old
school) that required a binder for rules – this was a great little sailing
combat game. I like it because in just a
couple of years, I can get my grandson to play with me.
The folks over at Ares slid me a copy of the draft Advanced
Rules. All I can say is – wow! For those of you that were worried that this
naval combat game lacked the kind of sophistication you wanted; perish the
thought! I took the time to do a quick
run-through with two ships. Here’s the
changes with the advanced game.
One: Planning. In the basic game you pick your maneuver card
and execute. In the advanced game the
combination of the wind and the hourglasses on the card determine when you execute your maneuver. Suddenly more defined tactics emerged. Where before I was thinking, “hard to
starboard,” now I had to contemplate when I wanted to make that turn.
Two: More fun with
guns. You get grapeshot and chains-shot
here and optional rules for double-balls.
The twist here is that these have different ranges and different damage
counters. Chain shot is nasty against
sails. Grapeshot whittles away at
crew. I like how Ares had done
this. They haven’t create a lot of
clumsy written rules, they have a fairly
standard approach and players simply use a different set of counters to pull
for the damage.
Three: Sails! In the basic game you ignore your sails. Here in the advanced rules, masts can be
shattered and your need to manage your sails.
These control your speed (via the cards) and really allow the intricate
moves you’re going to need to edge in close and prepare your boarding party.
With the basic rules you use very little of this. With the advanced rules, your life and your crew's depend on it! |
Four: Damage gets
nastier. You can get a hole and start
taking on water! Don’t worry, you can have
your crew pump it – but still, now you get a sense of realism. Your sails can be damaged, your mast broken,
and your rudder damaged. Did I mention
you can catch on fire? I also noticed in
the rules they sent me a tweak on raking fire which I found lacking in the
basic game – thank you folks at Ares!
Five: Boarding
parties. In the basic game you have
rules for musketry but the range is so short with muskets that they don’t
really factor in much. I assumed that
boarding parties would really factor in the crew slots a lot more. In the draft (stress draft) rules provided,
the crew slots don’t factor in much in boarding actions. This was a little disappointing. In my one-on-one battle, just getting in
close enough to board allowed musketry fire to whittle away one of the ship’s
crew. When we boarded however, that
ship, despite the loss of crew, was victorious.
That seemed a little too simple for me. I’m counting on the good folks at Ares to make
some modifications before these go to press.
There’s rules for sandbanks, reefs, ammunition magazine
explosions (ouch!) and oodles of other little gems.
So what is my summary?
Remember – these rules are draft and subject to change. What I found was a lot of sophistication with
the advanced rules. This goes from a “beer
and pretzels” (basic) game to a true wargame.
Digesting the advanced rules takes a little longer but it makes the game
really shine. This is a game that is built
on a very solid foundation just like Wings of Glory. I give it five stars and I want my production
copy NOW!!! If you want the ultra-short
version I’ll stick with, “This is Master and Commander on steroids.”
Monday, April 1, 2013
Sails of Glory - A Sneak Peak and Playtest!
Finally - a worthy replacement for Wooden Ships and Iron Men! |
The battle quickly became two one-on-one engagements. The ruler on the table determines not only the range but the damage counters you use. |
The prototype miniatures. This is like Master and Commander on steroids! |
This gives you a good idea of the size of the miniatures. I was bummed the prototype didn't come with these, but I can honestly say I can't wait for this game at GenCon or Origins. |
The problems that naval games always have is the balance between playability vs. realism. Areas has met this head-on with Sails of Glory. For this playtest I was playing a prototype of the game - one that had cards and chips but none of the really cool miniatures. We squared up with two French and two British ships.
To play the basic game - bare bones really, takes about 15 minutes to master the rules. If you want to make that shorter, there are some videos they have on-line. I'm sure the advanced game will take longer - but how many games out there can you get playing in 15 minutes?
What makes the game work is twofold. One, the miniature base. This determines your attitude to the wind for movement, and what guns you can bring to bear. The other key is the movement cards. Likes their very easy Wings of Glory game, these cards determine you movement plot. There are several different kinds of damage counters. As you take damage you track it on a reference card.
The game is so easy. You pick a card for your movement. Everybody moves. Using a range-finder, you fire. The closer you are determines what damage counter pile you pull from. A typical broadside might have you pull 3-4 counters. These can add up pretty quick in terms of damage...as I painfully learned. Closer range shots seem to inflict more damage - just like they are supposed to. I got my T crossed at pretty dangerous range, and it took out half of the damage slots on my ship. But the smaller ship I was battling got pummeled with a counter-salvo two turns later that left it floundering.
Reloading can mess you up since you can have a great shot but your crew is busy reloading - which hurt me against the HMS Terpischore.
Wind attitude is most important if you are aback to the wind. The movement cards are used differently in these situations, which can really swing a ship around in one round and change the tactical situation quickly. My opponent , the HMS Defense, was able to pivot enough to devastate the Genereux, finishing her off.
With four ships our game ran about a half-hour. There are a few things that we didn't get to test. To use musketry you have to have ships that are at point blank range. We had that happen during the game, but it didn't seem to be as much as a factor unless you were planning a boarding party - which isn't part of the basic game. We played on a three foot by three foot area and the game was remarkably fluid - to the point where we could have used a larger playing space. Despite this we had three collisions. In the basic game there are some nuances with ramming that need to be worked out - but otherwise these are VERY sound rules of play.
While Ares didn't send me the advanced rules I'm already drooling over them. Based on the individual ship cards, and the counter provided, we're looking at the full gambit of Nelson-era combat. I saw fire markers of some sort, there's chain-shot and grapeshot firing capabilities which I would have enjoyed playing with - and the loss of masts, which don't factor into the basic game. Even if you were to layer in these rules the game is still going to be very fluid and quick to play.
What I like about this system is that I could teach it to an eight-year old and play it, yet the tactics are such that even die-hard gamers are going to be drawn in. Even a ship-on-ship battle can be pretty interesting and with the damage counters, the whims of fate come into play. You can get in a lucky long range shot that wrecks havoc and carnage, or you can get a nice devastating close range shot that does remarkably little. This is going to cost me some bucks, but I want to play some larger battles. Ares seems to think that ships will run $20 each. From the pictures, they look spectacular.
Ares Games is running a Kickstarter on this and I encourage you to check it out. Kickstarter Sails of Glory With people plopping down big money on Zombie games it's nice to see a new view to an "old school" game get some serious backing.
Saturday, March 23, 2013
The League of WWI Aviation Historians and a few days researching murder
A Nieuport used in the film Flyboys |
Last weekend was a research and writer’s weekend for
me. I started out Friday and Saturday at
the annual meeting of the League of WWI Aviation Historians. Our local chapter meets at the Smithsonian
throughout the year and this was my first time going to the full national
meeting. Better yet, I was asked to be
the first speaker on the subject of my new book, Bert Hall (The Bad Boy –
Fonthill Media).
Now I was in the room with guys that I considered legends in
WWI historical writing and research.
Alan Toole was there, as was Jon Guttman, Russell Smith, and Greg Vanwyngarde
and others. I know Jon pretty well but I
have never met the other members face-to-face.
Carl Bobrow did a presentation on the technological advancements and I
was impressed with the format of his presentation almost as much as the
material. This wasn’t just lectures – we
had films (the first full viewing of A Romance of the Air in 90 years) and
exhibits.
What a great bunch of guys.
Oh sure, the discussions could get a little geeky – let’s face it, we’re
historians. At the same time everyone
was very warm and welcoming. If you’ve
ever considered going to one of these events, I strongly encourage you to. I made some new friends who are already corresponding with me.
When I was encouraged by a member to join the League I was
hesitant. I believe it was one of the best
decisions I’ve made.
We had some world-class presentations. I have to admit, I enjoyed Russell Smith’s
discussions on how he does his paintings on WWI aircraft and personnel. I can barely draw a stick-person, but Smith’s
works put you right there – at that time.
His process as a painter is deep and highly structured. I found there was a lot of common ground with
how I approach writing.
Russell Smith's Discussion |
We got to visit Flights of Fantasy and see Kermit Week’s
collection of antique aircraft. I felt
like we had rock-star access to the aircraft and it was a special treat to see
Kermit fly his P-51 Mustang for us.
Up close and personal with an Albatros |
After that I headed to Michigan to visit my mother and to do
the final tid-bits of research on the Daisy Zick book. I got to meet with one of the few surviving
investigators on the case, a former State Trooper, who talked to me for two
hours about his experiences and memories of the case. I swung by Willard Library and ran into Mary
Butler from the Battle Creek Historical Society and George Livingston from the
local history section of the library. I
culled the library computers for the last few nuggets of information I was
looking for.
Then I returned to home and my day job. After a few days reliving WWI aerial battles
and working on an open murder case, I have to admit – the day job seemed a
little boring.
Saturday, March 9, 2013
A Busy Year Ahead
My wife Cyndi lovingly refers to my office as, “The Factory”
at night. That is exactly what it is – a
writing factory. This year is already a
big year for me as an author and it is going to only get bigger. I thought I would share with you what is
coming.
Already out, The Bad Boy, Bert Hall, Aviator and
Mercenary of the Skies, (Fonthill Media).
Let’s face it, Bert Hall is a neat character and tackling his story, as
well as that of the Lafayette Escadrille, was a true challenge. I’m pretty proud of this book because of the
complexities of getting Bert’s story straight.
As a historian, Bert is one of the ultimate challenges. http://www.fonthillmedia.com/article_978-1-78155-130-1/The-Bad-Boy
I am just wrapping up work on A Special Kind of Evil. This is the story of the murder of Daisy Zick
in Battle Creek Michigan back in 1963.
This 50 year old crime remains unsolved and this book will reveal, for
the first time, the depth of the investigation as well as the persons of
interest. Because the crime is unsolved,
readers will be left to form their own opinions as to who committed the
crime. As of this week a major
publisher has expressed an interest in this book. More on this to follow.
Coming any time now is Business Rules: The Cynics
Guidebook to the Corporate Overlords.
This is a very special pet project for me – a return to writing business
leadership books. My book Cubicle
Warfare was a bestseller and landed me on shows like Bill O’Reilly’s,
MSNBC, CBS and others. I was even
interviewed by Fast Company
magazine. This book is a snarky, fun,
yet stunningly serious guidebook to how work gets done. This book is a departure for me, because I’m
going to be publishing it via Kindle Direct Publishing and Amazon’s print on
demand solution.
I’m going to be writing the first book of a Steampunk
trilogy – Confederacy of the Damned.
The first few chapters are done but I hope to see this book out this
summer.
I will be going to Scotland this June to do research on a
book I’ve sold to Fonthill Media on Sawney Bean, the legendary Scottish
cannibal. I love writing true crime and
covering a mythic tale of highwaymen, cannibals, incest, and murder is far too
tempting to pass up.
Coming this autumn – The Fires of October, (Fonthill
Media) This is my book on the planned invasion of Cuba (Operation Scabbards)
during the Cuban Missile Crisis. The
missile crisis is one of the most studied aspects of the Cold War. This book breaks new ground, with first-time
published research on the air, sea, and land campaign that was planned to
overthrow Castro and “liberate” Cuba. The
book will release in the UK in June with an estimated August release in the
US.
And this fall, I have another novel planned (a contemporary
thriller called Good Old Boys) and another military history project on
deck for the late autumn. I even have
another business book done in draft – I simply have to find the time to fit it
in with all of this other stuff. I'm also doing some fiction writing for Leviathans, the awesome steampunk flying battleship game from Catalyst Games.
I would
tell you more, but I’m needed here on the factory floor. Gotta fly!
Monday, February 25, 2013
The Alamo!
Between
February 23 and March 6, 1836 approximately 182 Texans held off roughly 1500
soldiers of the Mexican Army. Few
battles in American history have had such an impact on the psyche of people. There are a lot of reasons we find ourselves
drawn to this battle.
First,
it was a battle against the odds and that is something that appeals to
Americans at an almost genetic level. We
are a country built by underdogs and admire nothing more than someone facing
incredible odds. These men didn’t have
to make a last-stand, they could have departed.
It is part of our culture and the besieged men of the Alamo represent
that to all of us.
Secondly
what appeals to us is the characters involves.
I've read William Davis's book, Three Roads to the Alamo which is
the definitive biographies of the main characters (Crockett, Travis and
Bowie). While Hollywood has painted
these men as heroic, they were all flawed in some way. Yet they made a stand and fought until they
were killed. When you read the stories of these men you discover that Bowie and
Travis were flawed, they are like every other human being, caught up in
extraordinary circumstances.
Colonel
David Crockett in particular resonates with people. Here was a man that had made a mark in the
world already. Yet somehow events
conspired to put him at the Alamo at the time of the siege. It is hard for us to imagine a modern-day
former congressman putting his/her convictions on the line the way Crockett
did.
Third,
there is a spirit of independence in what the fighters at the Alamo fought
for. I have always maintained that one
of the mystiques of Texas is that it was its own nation and never forgot
that. The Alamo was a struggle for freedom,
which the US still manages to embrace from time-to-time.
Militarily
when you study the battle, there isn’t much to it. When you look at any heroic last stand from a
pure military standpoint, they seem cut and dry. But last stands like this are rarely that
simple or easy to comprehend looking at weapons, tactics, or manpower. They are about bravery and conviction in the face
of death. That is why the Alamo appeals
to us to this day.
So,
as you wait for March to come in like a lamb or lion - remember those brave men
who fought to buy their country time and for Texas to be free.
Saturday, February 16, 2013
The Michigan Aviation Hall of Fame – Harriet Quimby Award
Sometimes
life throws you a pleasant surprise. In my
case, I recently learned that I was to be honored by the Michigan Aviation Hall
of Fame with a Harriet Quimby Award on May 11. Also receiving the award will be
Warren Benjamin Kidder. I’m deeply
honored by this award.
Harriet
Quimby was a Michigan-born journalist writing for magazines like Leslie’s
Illustrated Weekly. An adventurer at
heart, she became the first female to be given a aviator’s certificate and the
second female to be given a pilot’s license.
She was the first woman to fly across the English Channel in 1912 and
died later that year in an airplane accident.
The
Kalamazoo Air Zoo, where the Hall of Fame is located, is a great museum and
when my books on aviation come out, I always make a point to speak there. I will be there at 1:00pm on May 11
discussing my latest aviation history book, The Bad Boy.
When
you are a writer the honors and accolades are few and far between. I’m glad I’ve been able to draw attention to
aviators of the Great War in the books that I write, especially Lost Eagles
which is about a Galesburg Michigan airman of the Lafayette Flying Corps,
Frederick Zinn. Zinn went on to create
the system for tracking, locating, and identifying missing airmen.
If
you are in Kalamazoo on May 11, please feel free to stop by my presentation or
better yet, grab a ticket and show up for the dinner and awards ceremony. http://www.airzoo.org/news.php?menu_id=9&news_id=1&article_id=358
Monday, February 11, 2013
Review of Balance of Power
Okay I’ll preface this review with a disclaimer. I do freelance writing and game design with
Catalyst Game Labs. Now that that’s on
the table, let me also say I didn’t have anything to do with the game Balance
of Power and I’m actually a little ticked they didn’t include me on the
playtest. Why? This game rocks.
I’m an old school Risk player and on the surface this looks
like Risk. It’s allegedly set in 1815,
but that only provides you with the context of the game map. The game comes with a hard backed map of
Europe. Each player (up to six) has a
bag of 45 game pieces broken down into Kings, Generals and Bankers. These three pieces represent the balance of
power in the game – yes I realize I used the title of the game in the
description – cool eh?
There are six quick reference cards to help you with the
rules. The rules are pretty darned
simple. You can move – duplicate – or attack. Generals eliminate Kings. Kings can take out bankers. Bankers can take out Generals. Simple so far? The pieces are thick wooden material – top notch
quality.
Winning the game is done on points. You get a point for controlling enemy
territory. When you occupy a capitol
with one of each of the game tokens, you get three points. Depending on the number of people playing you
need to have anywhere from 30 to 18 points to win.
The rules are remarkably easy – I’ve actually covered almost
all of them above. This is the kind of
game you can jump into in about fifteen minutes. Best of all, it’s more simple than Risk which
means you can play it with your kids (or grandkids).
When I dug into the rules I kept wondering, “where are the
dice?” There aren’t any. Attacks take out the enemy, plain and
simple. But you don’t need them. This game is all about strategy. Despite its simplicity there are nuances to this
game that are important. You have to
have the right kind of units in the right place in order to successfully
attack. Play is fast, for the most part,
and can be vicious. The games I’ve
played with it have lasted no more than an hour.
This is one of those sleeper games that is a great guilty
pleasure. More importantly there’s a bit
of cunning and strategizing that comes into game play. It’s fast – it’s fluid – it’s fun. Balance of Power trades accuracy for ease of
play and does it remarkably well.
My rating – five out of five stars.
Saturday, February 2, 2013
The Bad Boy is finally released!
It has been a long journey but my book on Bert Hall (The Bad Boy, Fonthill Media) is out in hardcover. The digital version will be forthcoming shortly. This book was one of the more challenging ones for me to research and write given the colorful nature of Bert Hall. Hall was a chronic exaggerator and teller of tale tales, which made getting to the truth (or as close as you can get with Hall) a difficult exercise. Difficult - but fun.
Hall was a member of the French Foreign Legion at the outbreak of the war and transferred into the French Air Service - eventually becoming one of the original members of the Lafayette Escadrille. Hall was at one point or another a movie star, producer, technical consultant, writer and director; an aviation mercenary in China; an arms dealer; a convicted felon; a race car driver; a gambler; a bigamist, and a few dozen other roles in his life. He had the distinction of being kicked out of the Lafayette Escadrille, yet was an accomplished aviator. Hall managed to find himself at the right place at the right time throughout his life. He was in Paris when WWI broke out. He was in Russia during the revolution. He was in China during the civil wars there.
I'll be doing a presentation on Hall's life at the semi-annual meeting of the League of WWI Aviation Historians in March and an event on May 11th at the Kalamazoo Air Zoo.
I was drawn to writing his life story after my work on Lost Eagles. He was a lifelong friend of Frederick Zinn, the subject of that book. I came to appreciate that Bert Hall was a force of nature. If I could sit and have a drink with any members of the Lafayette Escadrille, Hall would top my list (followed closely by Thaw and Luftbery). He was, by all accounts, a "bad boy," and there is something romantic and fascinating about such a man. A reprobate? Yes. Despicable? At times. A rogue? Of course! An adventurer? Definitely.
Writing about the Lafayette Escadrille is intimidating. It is the holy-of-holy's in terms of WWI squadrons if you are American. Putting my foot into that water was something I was excited about and dreaded. At the same time it was impossible to tell Bert's story without telling the story of the formation and early months of this unit. Over the decades some historians have diminished Bert's contributions, usually at the prodding of Paul Rockwell. I had to go back to source material and really reconstruct what truths I could find about Hall. In the end, I was pleased with my results.
People have asked me do I admire Hall? I certainly don't admire how he led his personal life. Professionally, Bert Hall was the Howard Stern of his day - the master of self promotion. He did remarkable things in remarkable times - which makes him interesting. I admit a tinge of envy at how he literally lived in the moment and changed his career with wild abandon. He was a man that did not perceive limits and lived his life accordingly. Bert lived his life by not dwelling on what others thought of him - how many of us could do the same?If he were alive today I have no doubt that he would have a reality TV show of some sort…and it would be a damned sight better than many of the other shows on.
I Invite you to read the book for yourself and form your own opinions. http://www.amazon.com/The-Bad-Boy-Aviator-Mercenary/dp/1781551308/ref=sr_1_1?ie=UTF8&qid=1359832473&sr=8-1&keywords=the+bad+boy+pardoe
Sunday, January 20, 2013
Review: JonBenet: Inside the Ramsey Murder Investigation
This book was penned by one of the lead detectives on this infamous murder case, Stephen Thomas. Like many people, I figured that I knew a lot about this case. I was wrong. I only knew the snippets that the media presented over the years. I personally always suspected the Ramsey's as the culprits. The fact that they shielded themselves from prosecutors and police with a wall of lawyers seemed suspicious to say the least. But in fairness, I didn't really know the inside story until I read this book.
First off, the officer who penned this book tells a story of prosecutorial misconduct in the handling of the case that is appalling. Yes, the police made mistakes - those are detailed too. But in the end this is the real story of a six year old girl killed on Christmas Eve whose killers were never brought to trial because of the egregious failings of the DA's office. The police, in this telling, were hindered at every turn by the DA's which should have been working with them towards a common goal.
The Ramsey's most assuredly were responsible for the death of their daughter. They lied, misled, and misdirected the media and the public with false cries of being cooperative. The case has been so badly handled it is doubtful that a conviction will ever occur.
My only critique of the book at all was that by the end, I almost felt that the author was beating a dead horse. Then again, from his perspective, I'm sure it felt that way. Yes, we got it, the prosecutors were morons. It's a minor nit on an otherwise outstanding book.
The book contains new information we didn't know about the crime, the circumstantial evidence that points to the Ramsey's, and a real insider's perspective of the crime. It is well worth picking up and reading. I give it four out of five starts - a worthwhile read.
Saturday, January 12, 2013
Leviathans Mega Battle
The opening move - British on the right, French on the left |
I was one of the writer's and consultants on Leviathans from Catalyst Games Labs. Some close friends of mine and
I decided to do a big game to really get a better feel for fleet actions. By
big, I mean two of the game sets and boards - one each of the fleet boxes, and
the ships we had won at GenCon over the last two years. We're talking eight
battleships six cruisers and twelve destroyers facing off. We went with two
even fleets, French (run by the dads) and the British (run by the kids). I'd
love to tell you about some glorified scenario I had crafted for this battle,
but in reality it was designed to be a slugfest on a squadron/fleet level. We wanted to toss everything we had into the
fight to see what a massive engagement was like
Both sides entered the map on the first turn…out of range. It became apparent
that we should have used two more map boards because it was tight quarters for
both sides. The British attempted to maintain some sort of line formation where
we broke the French into three groups. We were not into formations but broke
our force into three squadrons. We
charged up the center with three of our battleships, a flanking fleet of
destroyers and cruisers on the left - with another pack of destroyers and a
battleship on the right. The ships on the left, with only one exception, were
devoid of torpedoes. Their mission was to draw off the smaller ships, we knew
the boys could not resist what seemed like easy prey.
The nimble French destroyers skirt to the rear of the Leviathan I |
Turn three as seen from the French side of battle. Notice that Jean Bart creeping up the right side of the board in the upper corner? |
The boys attempted to maintain a staggered line formation with the
larger number of their destroyers on our left.
Line formations are great, until torpedoes start to streak across the
table. The formations were shattered
quickly as the dashing French admirals unleashed these deadly weapons. The second turn unleashed the first round of
"torpedo hell" God love the French - our destroyers are fast and we
have lots of torpedoes. Both sides took a little damage and gained some respect
for torpedoes going forward. The damage
that the torps inflicted would linger for many turns.
On the left, one of our French destroyers, the Pelletier, was completely surrounded by the enemy. Everyone poured in shots at point blank range, but she only lost an armor slot! Thanks to the nimble French speed, this minks sprinted out of the cluster of enemy ships on the next turn and swung around to the rear of the British battleships on the left.
You learn to respect bracketing and saturation fire with the big ships. Respect it - fear it.
In the center, a nasty spread of British torpedoes hit the French battleships - especially the Paris, taking out her forward guns in just a few salvos. Attempts to evade the torpedoes only left the battlewagons hugging each other. Across the board the French torpedoes hit their marks all over the British fleet, including one that hit one of our own ships (such is the fate of those in war!)
On the right, the French squadron commander Kevin drove his fast moving destroyers behind the Leviathan I (we had a couple of Leviathans out there!) and savaged her aft. Likewise on the left, a pair of French destroyers did the same to anther British battleship. The British were learning the hard way that the fast French destroyers could wreck havoc in their rear. Engine slots on the battleships were getting mangled quickly, slowing the beasts down which the British sent a pair of destroyers to attempt to deal with this threat.
The British, as it turned out, drew first blood. One of the French destroyers, the Grenadier, wandered out in the middle of crossfire from two British battleships and was horribly mauled but still in the air. She was one or two shots away from a keel breaking. Her captain, valiantly swung around and rammed a British battleship. While brave, it was a pointless gesture that only scared the crap out of the British captain and scraped the paint on her bow. The destroyer, already on her deathbed, went down with all hands. Rumors have circulated that her captain was seen personally at her wheel as she careened downward. If you look really hard at the miniature, I swear you can see him.
On the left, one of our French destroyers, the Pelletier, was completely surrounded by the enemy. Everyone poured in shots at point blank range, but she only lost an armor slot! Thanks to the nimble French speed, this minks sprinted out of the cluster of enemy ships on the next turn and swung around to the rear of the British battleships on the left.
You learn to respect bracketing and saturation fire with the big ships. Respect it - fear it.
In the center, a nasty spread of British torpedoes hit the French battleships - especially the Paris, taking out her forward guns in just a few salvos. Attempts to evade the torpedoes only left the battlewagons hugging each other. Across the board the French torpedoes hit their marks all over the British fleet, including one that hit one of our own ships (such is the fate of those in war!)
On the right, the French squadron commander Kevin drove his fast moving destroyers behind the Leviathan I (we had a couple of Leviathans out there!) and savaged her aft. Likewise on the left, a pair of French destroyers did the same to anther British battleship. The British were learning the hard way that the fast French destroyers could wreck havoc in their rear. Engine slots on the battleships were getting mangled quickly, slowing the beasts down which the British sent a pair of destroyers to attempt to deal with this threat.
The British, as it turned out, drew first blood. One of the French destroyers, the Grenadier, wandered out in the middle of crossfire from two British battleships and was horribly mauled but still in the air. She was one or two shots away from a keel breaking. Her captain, valiantly swung around and rammed a British battleship. While brave, it was a pointless gesture that only scared the crap out of the British captain and scraped the paint on her bow. The destroyer, already on her deathbed, went down with all hands. Rumors have circulated that her captain was seen personally at her wheel as she careened downward. If you look really hard at the miniature, I swear you can see him.
I broke off one of our lesser cruisers on our left flank to get
the attention of the British destroyers.
Oh, it got their attention all right.
For three turns three-to-four destroyers circled her, firing at every
angle. The ship must have looked as if
it had been dropped in a running garbage disposal, the damage was so bad. Yet somehow, she managed to shrug off the
assaults. More importantly, she occupied
the British destroyers, tying them down in a pointless battle, preventing them
from doing what we were doing, getting in behind the battleships and wreck
havoc.
The fact that this was still in the air after three turns of this abuse was amazing |
They were surrounding me like sharks |
For three turns our destroyers peppered the British
battleships. Of the four, three had
suffered at least three engine hits in the aft, turning them into massive, slow
moving targets. By turn four, the
battleships began to get into range of each other. The torpedoes…well, both sides got hit by at
least one of their own shots while trying to dodge the enemy. The torpedoes were whittling down the big
ships, especially the British.
When the big-boys got into action, the results were
staggering. The Medusa I, already limping from destroyer shots to her aft, was the
first to go down – a victim of one of the Paris class ships we had run up along
the right side of the board. The image
of the ship crashing 10,000 feet down into the French countryside was very
cool.
The British responded brutally.
I had run the Paris right up
between two of their ships. I managed to
get in my salvos before the Paris got
hit on both sides with massive broadsides.
Her keel shattered and she too plunged down on the unsuspecting French
cows in the fields below!
We came up on the Leviathan
I which now limped along at one movement point, and savaged her from one
end to another Cries of “I want her
penetrated!” and “savage her!” were made but we quickly realized that out of
context, they were the wrong things to say (My bad). In the end, a French destroyer with a mere
75mm cannon, plunged a salvo in that shattered her keel (the only thing still
intact on the ship) and broke her. In
fifteen minutes, three battleships had dropped from the skies, leaving big
holes in the map.
The British destroyers still circled my poor cruiser on the left,
but failed to take her down. Our
destroyers on both flanks riddled the remaining two British battleship rear-ends,
killing their boilers and leaving them moving at one movement point.
The remaining three French battleships were slightly damaged but
in no danger for another turn or two.
The same could not be said for the British ships which had been hit by
the Paris and Jean Bart II and our spunky destroyers. We toyed with continuing the game but with
most of the French ships still having torpedoes, and the British ships only
able to limp along, it was going to be slaughter. Victory to the dads – victory to France!
The final look of the battle. Those huge gaping holes once were filled with the pride of the British and French Air Fleets |
Lessons we learned from this.
We could have used another map or two for movement. That would have changed the nature of the game. Also we used two full sets worth of torpedo
markers for many turns. Two identical
sets of launches and targets made for some confusion. We came to the conclusion that attempting to
mentally calculate each torpedo launch and target and trying to move around
them is impossible when you have that many.
Sure, we got hit with our own weapons, but it was realistic-ish. We didn’t use the screening rules this time,
but we will next time since that will change the dynamic of the
formations.
The biggest lesson which I knew from playtests was to get to the
rear of the battleships and tear them up.
Sure, it will cost you a ship or two but if you can hamstring those
battlewagons, they cease to be as big of a threat.
The total time to play this was six hours. Six hours of pure fun!
Sunday, January 6, 2013
Geek Magazine - A Review
A review of a magazine?
Sure. Finally those of us out there that are proudly self-proclaimed
geeks have a magazine that can embrace as our own – Geek. They have cranked
through four issues so far and the magazine is proving itself to be iconic in
the nerd community.
What makes Geek tick?
First off, it’s unabashed in its embracing the lifestyle of its
readers. What that means is that the magazine
has coverage of movies (sci-fi, fantasy, and action/thrillers), television, comic
books (bingo!), space technology, online/mobile/system based gaming, music,
technology toys and gadgets, and even books.
Yup, all of the elements of the geek lifestyle get some sort of play in
the magazine.
The articles are crisp, picture/graphic laden, and really
add to the articles. The writing is
top-notch but is far from dull. Many of the
articles are laced with pop-culture references that often leave you chuckling,
even when the tone is serious. Thanks to
Geek, I learned about the Polar
Lights 1/350 scale model of the USS Enterprise which I now proudly own, and I’ve
jumped back into reading comic books after a year hiatus. I find their articles on cosplay to be
entertaining, even though I don’t indulge in this aspect. This is the only magazine I read
cover-to-cover.
Are there any shortcomings with the magazine? Two come to mind. I’m a fan of the hard copy of the magazine. When you subscribe, you can only get it
online for your mobile device. No
biggie. The other is that it doesn’t
cover RPG’s or board gaming yet…though the last issue did have an article on Dungeons and Dragons in NYC. I would love to see a standing column
covering this part of my nerdish lifestyle because it’s an aspect of our
geeky-community that is deeply ingrained. Not to mention I write in that industry.
I give this magazine five out of five stars. Go buy Geek, or check them out online. http://www.geekexchange.com/ You will NOT be disappointed.
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